Psychic Storm
Today we bring a 4th level transmutation spell of the psychic variety in Psychic Storm! With this spell, the caster creates a vortex around them of wild and almost uncontrollable psychic energy that violently pulls at the creatures and objects in the area. It automatically causes Small and smaller objects to begin flying around the radius, which pelt creatures inside the radius. Moreover, the caster can use their action to wrench around creatures trapped inside the vortex, causing them to be damaged by the flying objects and thrown prone up to 20 feet away. This spell offers a dangerous amount of control over an area for the slot expended to cast it. We really feel like this spell can do a lot of work to represent the budding and inexperienced but frighteningly powerful psychic or psionic; an area of character conception that we feel is underrepresented in 5e content as is! We hope this spell inspires new psychic themed characters, or at least slots into existing character builds quite well!
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Psychic Storm
4th-level transmutation
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Artificer, Sorcerer, Wizard
Psychic energy wildly pours from you in a 20 foot radius, violently wrenching about your surroundings. Any other creatures in the spell’s area have their speed halved, and any Small or smaller object within the radius that is not being worn or carried begins to fly around the area.
When you cast this spell, or when you use an action on your turn during the spell’s duration, you can force each other creature in the spell’s area to make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage for every Small object, weapon, or piece of ammunition flying within the radius, up to 3d8 total damage, and they are pushed up to 20 feet in any direction of your choice and they fall prone. If a creature misses with a ranged weapon attack targeting a creature within the spell’s area, the weapon or ammunition is caught in the storm.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the maximum total damage increases by 1d8 for each spell slot above 4th level.