Mantikitten (Find Greater Familiar)

We started you off with a more wholesome greater familiar, but not everyone wants something that nice. Sometimes, as with the imp and others like it, it’s better if your familiar is just a horrible little guy.

To satisfy your hunger for horrible guys, we bring you the mantikitten, the little baby version of one of the classic most horrible guys. The spell is again included, for your convenience, though this time you’ll have to upcast if you want the more horrible option. We hope you enjoy your new, far worse familiar!

If you already can’t wait for Dazzleboot’s Index at the end of this month, then sign onto our Patreon, where you’ll get it as soon as it’s out if you’re a patron of the $7 tier or higher. And if you want to see our sneak previews or community challenges in the meantime, we’re always eager to see more of you join our Discord! And of course, thanks again to @kimbohpeep for bringing such a horrible guy to life!

Mantikitten

Small Monstrosity, Typically Lawful Evil

Armor Class 13 (natural armor)

Hit Points 44 (8d6 + 16)

Speed 30 ft., fly 50 ft.

STR 15 (+2)

DEX 14 (+2)

CON 15 (+2)

INT 5 (-3)

WIS 12 (+1)

CHA

Senses darkvision 60 ft., passive Perception 13

Languages understands Common but can’t speak

Challenge 1 (200 XP) Proficiency Bonus +2

Tail Spike Regrowth. The mantikitten has twelve tail spikes. Used spikes regrow when the mantikitten finishes a long rest.

Actions

Multiattack. The mantikitten makes two attacks: one Bite and one Claw attack, or two Tail Spike attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Tail Spike. Ranged Weapon Attack: +4 to hit, range 100/200 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Find Greater Familiar

3rd-level conjuration (ritual)

Casting Time: 1 hour

Range: 10 feet

Components: V, S, M (30 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)

Duration: Instantaneous

Classes: Wizard

You gain the service of a powerful familiar, a spirit that takes a form you choose: grick wormling, griffon fledgling, hellpuppy, jackalope, kindled fire beetle, mimicling, mossback newt, or ooze droplet. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal creature type.

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

You can't have more than one familiar gained from this spell or find familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can choose one of the normal forms for your familiar or one of the following additional forms: hydra hatchling, mantikitten, owlbear cub, or wyvern chick.

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Griffon Fledgling (Find Greater Familiar)