Bile-Purifying Poison
Last week we released the Wondrous and Wacky Wishing Bones, an engaging set of consumable items, along with our position on consumable magic items. Just recently we also released the Siphoning Spear, a particularly sinister magical item. We have synthesized our philosophies on these magic items to bring you a rather spooky consumable item; one that requires subterfuge and wit to reap the full potential. And it happens to be the most popular of one-off items, being a potion. A particularly grotesque one at that.
The Bile-Purifying Poison is a rare 'potion' with some disturbing side effects on ingestion. A creature that drinks this potion must make a Constitution saving throw. If they succeed, they take some poison damage for your trouble of getting them to literally drink poison. If they fail things get a bit dicey for them, as they become poisoned and take poison damage every turn until they drop or are otherwise healed. But the fun doesn't stop there! A creature that dies with this potion in its belly has a tasty surprise for whoever pushes down on the protruding poisoned organ. Assuming said action is taken, the corpse retches a bright red liquid with blood viscosity, which can be used as a potion capable of healing an amount of d8s equal to the dead creature's Constitution modifier.
We feel as though this item has a pretty menacing vibe to it; it turns its victim's insides into fruit punch. If you're trying to make your party feel uncomfortable about a tool at their disposal, this should get the job done. Beyond that, it's a very dynamic consumable item! Even though it's technically a single-use item, the creature that uses it has a lot of planning to put this toy at the center, and they get a lot of mileage off it! We hope you enjoy this healthy snack, and we'll see you next time!
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Bile-Purifying Poison
Potion, rare
This rare and deadly poison has a color and viscosity almost indistinguishable from blood. When a creature ingests this poison, they are poisoned and make a DC 15 Constitution saving throw. On a failed save, they take 4d8 poison damage. On a successful save, they take half as much damage and are not poisoned. For the next minute, the creature repeats the saving throw at the end of their turns, taking 2d8 poison damage on a failed save.
A creature can use their action to press down on a dead or incapacitated affected creature's stomach within an hour of the creature being affected by the poison. This causes the affected creature to retch a bright blood-like potion which can be collected into a vial. When you drink this potion, you regain a number of hit points equal 5 + 1d8 for each point of the poisoned creature’s Constitution modifier.