Baleful Resonance

Thunder as a damage type drops off pretty fast once you leave the earliest levels of play. After shatter, casters looking for the loudest damage are sadly out of luck— until now. Baleful resonance is a new way to vibrate your enemies to death, this time over several turns rather than all at once. On average, the damage is marginally better than blight at the same level, if you can survive the two extra turns it takes to be dealt. Also notable, we tested this on a sorcerer, which means we discovered in real time that it is in fact Twinnable, for maximum LOUD.

If you want more LOUD homebrew, check out our Patreon, where all our loudest brews are newly compiled into the Employee Handbook for easy browsing and reference! And if you know what kind of spell needs some love next, let us know on Discord, and we can hash out the details in one of our various brewing channels! We hope to see you there!

The perfect donation is loud enough to break your windows as it gets sent!

Baleful Resonance

4th-level evocation

Casting Time: 1 action

Range: 30 feet

Components: S

Duration: 3 rounds

Classes: Bard, sorcerer, warlock, wizard

You snap your fingers, setting off a lingering reverberation within a creature within range. The target must make a Constitution saving throw, taking 4d8 thunder damage on a failed save, or half as much on a success.

At the start of your next turn, the target must make another Constitution saving throw, taking 4d6 thunder damage on a failed save, or half as much on a success.

At the start of your following turn (2 turns after you cast this spell), the target makes one final Constitution saving throw, taking 4d4 thunder damage on a failed save or half as much on a success.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, each damage roll increases by one die for every two slot levels above 4th. For instance, 4d8 becomes 5d8, 4d6 becomes 5d6, and 4d4 becomes 5d4.

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A Sudden Drop

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Path of Duality