Arctic Rush
This 2nd level evocation spell offers casters a new way to ride with style and trip up competition along the way; Arctic Rush! As a bonus action, the caster travels along an icy path formed on the ground up to a point within 30 feet of them, forcing all creatures on the path to make a saving throw against being knocked prone. When compared to Misty Step, where this spell cannot be used to cross gaps or escape situations where your movement is 0, it makes up for it in the huge crowd control potential to knock a large number of creatures prone, as well as its greater movement when upcasted, allowing for the caster to choose more than one point. We feel like this spell has a lot of style and personality in it; your casters are going to look very cool shooting across the ground in a freezing torrent, tripping opponents along the way. We hope you like this very cool spell, and we'll see you next time!
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Arctic Rush
2nd-level evocation
Casting Time: 1 bonus action
Range: Self (30-foot line)
Components: V, S
Duration: Instantaneous
Classes: Druid, madcap, ranger, sorcerer, wizard
You freeze a path along the ground forming a line 30 feet long and 5 feet long from you in a direction you choose. The path can’t pass over difficult terrain and must be along a flat surface. Each other creature in the line when you cast this spell must make a Dexterity saving throw, falling prone on a failed save.
After you create the path, you slide across it to the other end of the line. When you slide in this way, your movement doesn’t provoke opportunity attacks and you can move through the space of other creatures. You can’t slide in this way if your speed is 0.
At the end of your turn, the frozen path evaporates, leaving no trace.
At Higher Levels. When you cast this spell at 3rd level or higher, after you slide, you can create an additional line and slide across it, repeating the process for each slot level above 2nd.